On a ruined bridge high above the desolate Lands Between, Margit, the Fell Omen, stood between me and Stormveil Castle once again. The stakes were high: I’d spent £50 on a game months ago and a 20ft death-dealing guardian had seriously diverted my progress away from the main path. I had bounced off Dark Souls III after a similar experience. But this time I felt more confident. What had once seemed impossible was now a matter of persistence…
It may seem that From Software, the game’s designers, are straightforwardly sadistic. I mean why else would you place such a difficult boss right at the start of a game? We’re talking about a battle far tougher than the final scenes of many other games.… Continue reading...