What Elden Ring is teaching me about stoicism and perseverance

A lone swordsman approaches Stormveil Castle and the wind begins to howl.

On a ruined bridge high above the desolate Lands Between, Margit, the Fell Omen, stood between me and Stormveil Castle once again. The stakes were high: I’d spent £50 on a game months ago and a 20ft death-dealing guardian had seriously diverted my progress away from the main path. I had bounced off Dark Souls III after a similar experience. But this time I felt more confident. What had once seemed impossible was now a matter of persistence…

It may seem that From Software, the game’s designers, are straightforwardly sadistic. I mean why else would you place such a difficult boss right at the start of a game? We’re talking about a battle far tougher than the final scenes of many other games.… Continue reading...

Stoicism and parenting an autistic child

Nemesis in a Gale. H. J. Leathem, Public domain, via Wikimedia Commons

Another school run, another test from the Stoic gods. I had just finished listening to The Stoic Test Challenge by William Irvine, as I drove through the narrow, winding lanes and up to the school where I took two attempts to reverse park under the disapproving gaze of an impatient mum. The Stoic test I had been expecting was underway.

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Irvine explains that the Stoic test is a way of reframing setbacks. Instead of bewailing our fortunes, we see problems as an opportunity to exercise Stoic values of resilience, resourcefulness, patience, and tranquility. We can then take satisfaction from how competently we resolve problems and, more importantly, how calm we remain while doing so. It is a wiser path to meaning and contentment than compensating for our hardships with pleasure, disgruntlement, and entitlement (none of which work).… Continue reading...

Personal computing

Photo by Lorenzo Herrera on Unsplash

I have conflicted feelings about computers. As a boy, I loved nature and playing in the garden more than anything. I thought computers were sinister, inherently bad, maybe even evil. Then, around 1990, my parents bought my brother and I an Amiga 500. At first, I was disappointed. What did I want with a computer when I could climb trees? But my parents made seemingly logical arguments in favour of this plastic devil. I could do my homework on it. It would be something to play with on a rainy day. It was fully upgradeable and would go with us through life, a trusted tool and companion. The marketers made big promises.

Well, we did upgrade the machine, doubling its memory from the original 512k.… Continue reading...

Urgency to live

How should we live, considering that human history–as we’ve known it so far–may be coming to an end? If the ice caps melt, if the Amazon burns, if the world becomes a hot and desperate place we will lose the narrative of progress and security upon which our choices and values are based. What is the point of our commercial and cultural endeavours when this civilisation is so far out of balance?

Impermanence is nothing new, of course, but previously it was easier to turn a blind eye to the precariousness of life. We could believe the world would always be there, much as ever it was. There have always been parents, governments, schools, employers, and advertisers who are all too ready to give us a game to play to keep us busy.… Continue reading...